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In A Land Far Far Away

Havok Physics Contest on 10.3.2008 - I found this cool contest I'm thinking about entering. It's sponsored by Intel and winner gets 40k. Maybe it's worth my time or maybe it's worth yours!...

Potential Game Engine on 4.13.2008 - So the bad news is I spent a good 5-6 hours downloading a lot of game engines, perusing through the soure code, and trying to complie it on my machine. Most of them were very annoying and I ended up giving up fairly quickly. A few of them had really, really slow FPS rates (*cough* OGRE *cough*) and if they were slow on my computer they have no chance in a multiplayer setup. The good news is I found one I really liked. It's called Irrlicht. The engine is completely open source so I can add to ...

Flash MMO Tutorials on 4.1.2008 - I was looking for a bunch of these and surprisingly they were hard to find. Since I'd like to integrate a lot of Flash into WOS v2 I've decided to start there and then work up to a downloadable C++/DirectX application for PC. I'd really like to explore the whole MMO setup and see tweak it around a bit before I go for an actual full 3D version where I'm investing all my time and capital for something that doesn't work out well! So, here are a ton of links I found: ...

Useful Allegro Functions on 2.23.2008 - /*********** * Purpose: draw the buffer behind an image * Precondition: image to use * Postcondition: returns the image with the buffer behind it ***********/ BITMAP *blitBigger(BITMAP *image) { clear(buffer); //clear the buffer (or leave it if you want the old image there) blit(image, buffer, 0, 0, x, y, image->w, image->h); //now copy the buffer image back into image (to make the smaller image centered in the screen for blitting later) image = create_bitmap(SCREEN_W, ...

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