In A Land Far Far Away
Havok Physics Contest on 10.3.2008 - I found this cool contest I'm thinking about entering. It's sponsored by Intel and winner gets 40k. Maybe it's worth my time or maybe it's worth yours!...Potential Game Engine on 4.13.2008 - So the bad news is I spent a good 5-6 hours downloading a lot of game engines, perusing through the soure code, and trying to complie it on my machine. Most of them were very annoying and I ended up giving up fairly quickly. A few of them had really, really slow FPS rates (*cough* OGRE *cough*) and if they were slow on my computer they have no chance in a multiplayer setup. The good news is I found one I really liked. It's called Irrlicht. The engine is completely open source so I can add to ...
Flash MMO Tutorials on 4.1.2008 - I was looking for a bunch of these and surprisingly they were hard to find. Since I'd like to integrate a lot of Flash into WOS v2 I've decided to start there and then work up to a downloadable C++/DirectX application for PC. I'd really like to explore the whole MMO setup and see tweak it around a bit before I go for an actual full 3D version where I'm investing all my time and capital for something that doesn't work out well! So, here are a ton of links I found: ...
Useful Allegro Functions on 2.23.2008 - /*********** * Purpose: draw the buffer behind an image * Precondition: image to use * Postcondition: returns the image with the buffer behind it ***********/ BITMAP *blitBigger(BITMAP *image) { clear(buffer); //clear the buffer (or leave it if you want the old image there) blit(image, buffer, 0, 0, x, y, image->w, image->h); //now copy the buffer image back into image (to make the smaller image centered in the screen for blitting later) image = create_bitmap(SCREEN_W, ...






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