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The Game Plan: Minimum Viable Product

In the previous posts we talked about how to create a budget for your game, some helpful tips if you’re not a programmer and finally we went over the best ways to help you in getting started. Now...


Game Finances: Amortization

What Is Amortization? This is an accounting term for taking multiple payments over time or spreading a single payment out over a period of time. Example 1: Taking Multiple Payments One way you can...


How To Get People To Play Your Game

I’ve learned a lot in the almost 15 years I’ve been running online games. Sure, I can tell you all the different marketing strategies you usually see articles for that show you how to spam...


How Do I Get Started Making An Online Game?

This is something I’ve been asked fairly often. If you’re interested in starting your own online game here’s a few things to get you moving in the right direction. What game are you going...


Game Journal 1.5: Ten Games You Played As A Child

In my last post I created a game with a passive player. I also included a short blurb to describe what I consider a passive player. This exercise challenges you to list ten games...


Game Journal 1.3: Your Life As A Game

In my previous game journal post I explored a game I hate to play, listed all the reasons I hated it, and then offered ways to fix the things I didn’t like. Exercise 1.3...