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Tagged: game programming


The Game Plan: Minimum Viable Product

In the previous posts we talked about how to create a budget for your game, some helpful tips if you’re not a programmer and finally we went over the best ways to help you in getting started. Now...


Pits of Doom Lesson 6: MySQL Database Class

In the last lesson I introduced you to functions, reading & writing to a file, some simple javascript and adding features to the game so we could swap in/out maps and move up/down map...


Pits of Doom Lesson 5: Easy Map Editor

In the last lesson we made some real progress. Now, instead of having a boring page with a click of one button before the game is over, we have a character that can move...


Pits of Doom Lesson 4: And Array We Go

In the last lesson we covered how to create a function, how to use some of php’s built in functions, and how to deal with sessions. Now we’ll take it even a step further....


Pits of Doom Lesson 2: Breaking It Down

One of the best things to do if you’ve never made a game before or you don’t have much programming experience is to break things down into their most basic parts. We’ll start off...