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Girls Are Gamers Too!

VGXPO Meet N Greet List on 11.17.2008 - Here's a list of everyone I'm planning to talk to/meet this coming Saturday. Heh, I'm bringing resumes, business cards, and hopefully my finished business plan. Matt Shaw - Chief Technology Officer at Mythic Entertainment (EA Games) Ravi Mehta - VP of Publishing at Viximo Chris Oltyan - Director of Product Development at ...

GameFrenzi Image Uploader/Manager on 11.6.2008 - Started working on the GameFrenzi uploading script and image manager and ran into a snag. Turns out you can't grab the file you're uploading and use Ajax unless you use an iframe. This sets the entire project back as we re-work the image processing code. Hopefully this tutorial will help....

Internet Explorer OnLoad Javascript/Ajax Problems on 11.4.2008 - So, it turns out that the onload property for Internet Explorer doesn't work well for most versions. Good ole Microsoft! Always raising the bar in internet standards.... I looked for a solution to this problem and nothing I could find was foolproof. My best alternative was to find a way around the Ajax/Javascript need to call an onLoad when the window opens....

BioShock: Graphic Violence In Video Games on 10.22.2008 - Since when have playing games become all about how much blood sprays your screen when you bash someone over the head with a tire iron? Just this weekend I was over at my Cousin's house and we were swapping video game favorites. His gift to me was Fable II (which I'm very interested in playing if it weren't on XBOX) and BioShock. In fact, he put BioShock in and let me have at it. Now I won't disregard some of the really interesting concepts presented in this game. Everything from the underwate...

Gaming Events Calendar on 10.22.2008 - October 24-29, 2008 London Games Festival London, UK http://www.londongamesfestival.co.uk/ October 28, 2008 Video Games Live Orpheum Theatre Vancouver, BC http://www.videogameslive.com October 29, 2008 Video Games Live Orpheum Theatre Vancouver,...

Havok Physics Contest on 10.3.2008 - I found this cool contest I'm thinking about entering. It's sponsored by Intel and winner gets 40k. Maybe it's worth my time or maybe it's worth yours!...

Lesson 7: Pits of Doom -- Join, Login & Lost Password on 9.25.2008 - In the last lesson we created a database class to make doing queries quick and easy to handle. Then we converted over the current character file and map editor to use the database when storing/retrieving information. Finally, I added an additional file so you could import your map.txt files into your database from any you made in the previous lessons. Now it's time to make our game start to feel like a real game. In this lesson we'll create two new classes, a member's class and a character's ...

Lesson 6: Pits of Doom -- MySQL Database Class on 9.18.2008 - In the last lesson I introduced you to functions, reading & writing to a file, some simple javascript and adding features to the game so we could swap in/out maps and move up/down map levels. Now this is all fine and dandy, but we live in the age of databases so it's time to pull out your thinking caps. Let's get busy converting everything we've done so far to a database. Lesson Concepts MySQL Basics ...

Lesson 5: Pits of Doom -- Easy Map Editor on 9.18.2008 - In the last lesson we made some real progress. Now, instead of having a boring page with a click of one button before the game is over, we have a character that can move around a much larger area, be blocked by walls, fall into pits and die, and then win if they find the treasure. That's all fine and dandy but our game needs more substance. It's time to add more maps, map levels, and our very own easy map editor so we can quickly make maps, generate map files, and play our game with a whole n...

Austin Game Developer's Conference on 7.25.2008 - Bruce Sterling to Keynote Austin GDC "Computer Entertainment 35 Years From Today" Presented by Bruce Sterling, Science Fiction Author When Pong emerged 36 years ago, it broke the m...

Lesson 4: Pits of Doom -- And Array We Go on 7.19.2008 - In the last lesson we covered how to create a function, how to use some of php's built in functions, and how to deal with sessions. Now we'll take it even a step further. If you've tried the little game we have setup right now you'll agree with me that's its not only boring, it's really REALLY boring. Right now you can click one button and either win or loose the game. In the big scheme of things we want our character to walk around different maps, moving from place to place as well as fighti...

Lesson 2: Pits of Doom -- Breaking It Down on 7.14.2008 - One of the best things to do if you've never made a game before or you don't have much programming experience is to break things down into their most basic parts. We'll start off making this game by doing some really really simple programming and then adding functionality until the game is complete. It doesn't look like much now, but at the end of this tutorial you'll be able to download a fully working version with an installation file that you can use under the GNU public license to modify and...

Lesson 1: Pits of Doom -- the planning stage on 7.10.2008 - Before you start any kind of online game you need to take a minute to sit down and consider some of the following questions: What is my game called? What is my target audience? Can I afford the cost and time of manging my own game? Am I good at working with people? What competition already exists for the game I'm going to make? How will my game work? It's All In A Name A name can make or break a g...

Free Multiplayer PHP/MySQL Game -- Pits of Doom on 6.30.2008 - About a month ago I started giving someone PHP/MySQL lessons. In the lessons I made up a little game to teach the guy how to do different things in PHP all the way up to making his own multiplayer online text-based game. So in the next few months I'm going to share insights on creating your own PHP/MySQL game by posting the code for this little game under the GNU public license. That way you're free to edit/update and change it as you see fit. If you'd give me credit for it (or at least keep the...

Blue Imp Ajax Chat Modifications on 6.10.2008 - Here are a bunch of modifications I'm working on for the Blue Imp AJAX chat I've started using for all online games. If these are not available on your AJAX chat at the time it was originally installed you can have these modifications upgraded free of charge once they're done. Admin Panel designate moderators, and other chat administrators view/edit banned list make your own custom style sheets upload and delete emoticons and sound...

Gaming Industry Standards on 5.26.2008 - U.S. computer and video game software sales grew six percent in 2007 to $9.5 billion -- more than tripling industry software sales since 1996. Sixty-seven percent of American heads of households play computer and video games. The average game player is 35 years old and has been playing games for 12 years. The average age of the most frequent game buyer is 40 years old. In 2008, 96 percent of computer game buyers and 86 percent of ...

Upcoming Game Conferences on 5.26.2008 - June 12-14, 2008 Digital Downtown Winter Garden, World Financial Center New York, NY http://www.digitaldowntown-nyc.com June 14, 2008 Video Games Live Henderson Pavilion Las Vegas, NV http://www....

Movie Video Games: Cop-Outs? on 5.23.2008 - Just yesterday I was watching the TV and a commercial for the new Narnia Movie came up. Or so I thought. Instead it turns out it was for the Narnia video game. Then today I open my Gamasutra Newsletter and what do I see? More movies being turned into video games. Maybe its just me, but somehow I feel like these games are a cop-out. Instead of coming up with their own fresh, original ideas they snatch someone else's creative vision. Yes, yes I know that most brilliant ideas are a bunch of good...

Vancouver International Game Summit features Call of Duty 4, May 21- 22 on 5.11.2008 -   T...

Potential Game Engine on 4.13.2008 - So the bad news is I spent a good 5-6 hours downloading a lot of game engines, perusing through the soure code, and trying to complie it on my machine. Most of them were very annoying and I ended up giving up fairly quickly. A few of them had really, really slow FPS rates (*cough* OGRE *cough*) and if they were slow on my computer they have no chance in a multiplayer setup. The good news is I found one I really liked. It's called Irrlicht. The engine is completely open source so I can add to ...

Get paid to play video games! on 4.10.2008 - Wow, whoever thought it was possible? http://game-testers.com/...

Flash MMO Tutorials on 4.1.2008 - I was looking for a bunch of these and surprisingly they were hard to find. Since I'd like to integrate a lot of Flash into WOS v2 I've decided to start there and then work up to a downloadable C++/DirectX application for PC. I'd really like to explore the whole MMO setup and see tweak it around a bit before I go for an actual full 3D version where I'm investing all my time and capital for something that doesn't work out well! So, here are a ton of links I found: ...

Video Games For Girls & Women: Why Not? on 3.25.2008 - Calling all female gamers. Why is it we take a back seat to the boys? Like they have more money or something? I bet you a girl is more likely to convince daddy to spend a few bucks for the "must have" item then most boys. Despite that we still seem to be taking a back seat in this industry. Why?! I've decided I'd like to spend a while figuring out what kind of games are popular and being played by girls in the industy, versus what is actually being marketed to them. According to the media ...

Social Community on 3.6.2008 - One of the most interesting things I've found creating games is the sense of community that evolves out of them over the years. For instance, on my largest game White Oak Stables I've setup a newspaper that's run and controlled by the members. Every few months I elect a new newspaper manager and they are in charge of hiring staff and then posting articles in the three-column newspaper. Each of these articles has a comments section, so the members are e...

XAMPP: Learn PHP & MySQL Without Online Hosting!! on 3.1.2008 - One of the questions I get most frequently is what I use to make my text-based games. My answer is always the same, PHP and MySQL. Let's say you wanted to learn these languages, so you find some tutorials and start reading. Only now you realize you need somewhere to practice what you've learned. Hosting can be expensive, especially for hosts that come with PHP/MySQL for someone who only wants to play around with the languages and isn't looking to develop and entire website. XAMPP is your solu...

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