Tagged: Game Design

1

Addictive Social Gaming

My largest game, White Oak Stables (WOS), has a newspaper that’s run and managed entirely by the members. Today someone posted a contest where you fill in the remainder of the sentence. The topic...

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Active Members – How Do You Keep Them?

If there’s one thing I’ve learned in the almost 10 years I’ve been running, creating and programming online games for girls it’s that keeping members active is a catch-22. Change is Good In order...

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Crunching the Numbers: Video Game Industry

According industry studies conducted by the Entertainment Software Association (ESA), approximately 41% of Americans have purchased or are expected to purchase video games in 2008. Sixty-five percent of American households play computer or video...

8

Pits Of Doom Update

Don’t think I’ve forgotten about the game tutorial!! I haven’t. I’ve been really busy at work and trying to get a new site ready for its BETA opening. Blah. Anyways, I’m almost done will...

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Video Gamers: Reflection of Society

Games in Culture I’m not a guy, but I have lots of male gamer friends. My experiences amongst them have taught me they like games that are fast paced, action packed, and trigger happy....

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Gaming Industry Standards

U.S. computer and video game software sales grew six percent in 2007 to $9.5 billion — more than tripling industry software sales since 1996. Sixty-seven percent of American heads of households play computer and...

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PLEX Source Code Version 0.07

Time spent – 4 hours. Okay, so I have the selector working now. There’s one issue with the pink color, so its not completely transparent like it should be but that’s a small fix...

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Social Community

One of the most interesting things I’ve found creating games is the sense of community that evolves out of them over the years. For instance, on my largest game White Oak Stables I’ve setup...

3

PLEX Source Code Version 0.06

Total Time – 8 hours I’ve fixed scrolling. The board now scrolls without a problem. To simplify things I’m currently working on selecting and moving blocks from only the top two levels. Another thing...