Phaser 3: ES6 Webpack Project Template
So I’ve been playing around with Phaser 3 a lot lately and one of the biggest issues for me was getting it up and running with Babel and Webpack along with writing unit tests...
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So I’ve been playing around with Phaser 3 a lot lately and one of the biggest issues for me was getting it up and running with Babel and Webpack along with writing unit tests...
In the previous posts we talked about how to create a budget for your game, some helpful tips if you’re not a programmer and finally we went over the best ways to help you in getting started. Now...
What Is Amortization? This is an accounting term for taking multiple payments over time or spreading a single payment out over a period of time. Example 1: Taking Multiple Payments One way you can...
I’ve learned a lot in the almost 15 years I’ve been running online games. Sure, I can tell you all the different marketing strategies you usually see articles for that show you how to spam...
What Is Play Testing? This is a technique where you build a working version of your game and play it before you ever release the game to market. So you may be asking yourself,...
Wow I guess it’s been a while since I’ve posted anything. I’ve been busy moving and working on my games but I did find a few minutes to make this little game. This randomly...
This is something I’ve been asked fairly often. If you’re interested in starting your own online game here’s a few things to get you moving in the right direction. What game are you going...
In my last post I created a game with a passive player. I also included a short blurb to describe what I consider a passive player. This exercise challenges you to list ten games...
In my last entry I created 5 games inspired by my every day life. This next exercise challenges you to start a game journal and design a new game every day. Since I’m already...
In my previous game journal post I explored a game I hate to play, listed all the reasons I hated it, and then offered ways to fix the things I didn’t like. Exercise 1.3...