Game Journal 1.2: Games You Hate To Play
Exercise 1.2 In my previous post I analyzed how I play, how someone else plays and then compared and contrasted the two. For this exercise you’re supposed to find a game you hate to...
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Exercise 1.2 In my previous post I analyzed how I play, how someone else plays and then compared and contrasted the two. For this exercise you’re supposed to find a game you hate to...
So I recently got my copy of Game Design Workshop by Tracy Fullerton back from a friend and while I was flipping through it I remembered one of the reasons I bought it and...
In the first part of my games tutorial series we created a PHP Hangman game and then in the second installment we converted Hangman to use AJAX. Now it’s time to follow the same...
Are you thinking about making a flash MMO? Want to know what it costs? Then you’re in the right place. I’ve been working on an MMO for the past two years and I thought...
In the last lesson we added the ability to fight monsters on our map and added a graphic library to display our maps and updated the map editor so we can easily customize our...
At this year’s Siminar I’m presenting a live webinar on “Learning OOP” to many young female gamers. Part of that presentation includes a OOP hangman game they can easily install and incorporate on their...
What Is OOP? Object Oriented Programming (OOP) is an programming style that uses classes with attributes and methods to create objects. OOP can be used anywhere, however it’s most practical when working with relational...
Last year I made an PHP tutorial of an OOP Hangman game (no database required) for a Siminar I spoke at. This year as a part of my new Game Tutorial Series I’m adding...
This is one of my favorite features in flash but the documentation is pretty much non-existent and what little I’ve found is completely crappy. In developing a large flash game you’ll find you have...
Did you know that when you remove objects from the stage it doesn’t remove the event listeners too? How annoying!! In researching this problem I’ve found several classes which manage event listeners — only...