The Game Plan: Minimum Viable Product
In the previous posts we talked about how to create a budget for your game, some helpful tips if you’re not a programmer and finally we went over the best ways to help you in getting started. Now...
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In the previous posts we talked about how to create a budget for your game, some helpful tips if you’re not a programmer and finally we went over the best ways to help you in getting started. Now...
Last year I made an PHP tutorial of an OOP Hangman game (no database required) for a Siminar I spoke at. This year as a part of my new Game Tutorial Series I’m adding...
I find that I visit so many different sites I can’t keep them straight and I can’t remember to update my delicious account. So I started adding them as resources on my main website...
There are a lot of times I’d like to update hundreds of rows in a database based on a complex set of conditions. In doing a traditional update SQL statement there is no way...
In the last lesson we created a database class to make doing queries quick and easy to handle. Then we converted over the current character file and map editor to use the database when...
In the last lesson I introduced you to functions, reading & writing to a file, some simple javascript and adding features to the game so we could swap in/out maps and move up/down map...
In the last lesson we made some real progress. Now, instead of having a boring page with a click of one button before the game is over, we have a character that can move...
In the last lesson we covered how to create a function, how to use some of php’s built in functions, and how to deal with sessions. Now we’ll take it even a step further....
One of the best things to do if you’ve never made a game before or you don’t have much programming experience is to break things down into their most basic parts. We’ll start off...
About a month ago I started giving someone PHP/MySQL lessons. In the lessons I made up a little game to teach the guy how to do different things in PHP all the way up...