The Game Plan: Minimum Viable Product
In the previous posts we talked about how to create a budget for your game, some helpful tips if you’re not a programmer and finally we went over the best ways to help you in getting started. Now...
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In the previous posts we talked about how to create a budget for your game, some helpful tips if you’re not a programmer and finally we went over the best ways to help you in getting started. Now...
My largest game, White Oak Stables (WOS), has a newspaper that’s run and managed entirely by the members. Today someone posted a contest where you fill in the remainder of the sentence. The topic...
If there’s one thing I’ve learned in the almost 10 years I’ve been running, creating and programming online games for girls it’s that keeping members active is a catch-22. Change is Good In order...
Although most of the games I’ve made are online text based games, they’ve taught me a lot of valuable knowledge. How do you make a game that keeps people addicted? Some developers spend years...
Sooo, we know we want to make a game. But if the game isn’t any fun to play, or its too hard/easy to play, or to hard to learn then we find ourselves back...
Sooo, we know we want to make a game. But if the game isn’t any fun to play, or its too hard/easy to play, or to hard to learn then we find ourselves back...