Conceptual Reality
Although most of the games I’ve made are online text based games, they’ve taught me a lot of valuable knowledge. How do you make a game that keeps people addicted? Some developers spend years...
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Although most of the games I’ve made are online text based games, they’ve taught me a lot of valuable knowledge. How do you make a game that keeps people addicted? Some developers spend years...
I know these have come in handy for me over the years. Right click and save link as. AJAX – chm Pragmatic AJAX – pdf Allegro 4.2.1 – chm C++ Addison Reference – chm...
Okay, I didn’t program this, I actually got it from a friend. I’m not sure who wrote it (my friend didn’t) but he said it was freeware. #include allegro.h #include winalleg.h #include string using...
I’ve done several things this week. The game now checks to see if you have a correct login, and only lets you login if it matches a login found in the game database. Once...
I realized that I never wrote up the storyboard and notes I drew up when I decided to make PLEX. Of course it has changed a little bit since then, but the rules and...
Sooo, we know we want to make a game. But if the game isn’t any fun to play, or its too hard/easy to play, or to hard to learn then we find ourselves back...
Sooo, we know we want to make a game. But if the game isn’t any fun to play, or its too hard/easy to play, or to hard to learn then we find ourselves back...
So here is the new source code (available under gpl license) and a screenshot of the new layout on the build screen due to the problems I had with the allegro GUI system.
Okay, so after hours of torturous tutorials and lots of headaches over code that is making my brain hurt, I’ve finally found a way to get my GUI login working for PLEX. Because Allegro...
The loading screen The new game screen The mode screen The load a game screen The build game screen (what I have working) The build game screen (what it will look like) The exit...