Pits of Doom Lesson 10: Member Interaction
In the last lesson we added the ability to fight monsters on our map and added a graphic library to display our maps and updated the map editor so we can easily customize our...
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In the last lesson we added the ability to fight monsters on our map and added a graphic library to display our maps and updated the map editor so we can easily customize our...
In the last lesson we added a huge amount of functionality to our little game. Now we can join the game if we don’t already have an account, login and access only our account...
In the last lesson we created a database class to make doing queries quick and easy to handle. Then we converted over the current character file and map editor to use the database when...
In the last lesson I introduced you to functions, reading & writing to a file, some simple javascript and adding features to the game so we could swap in/out maps and move up/down map...
In the last lesson we made some real progress. Now, instead of having a boring page with a click of one button before the game is over, we have a character that can move...
Don’t think I’ve forgotten about the game tutorial!! I haven’t. I’ve been really busy at work and trying to get a new site ready for its BETA opening. Blah. Anyways, I’m almost done will...
In the last lesson we covered how to create a function, how to use some of php’s built in functions, and how to deal with sessions. Now we’ll take it even a step further....
In the last lesson we covered how to make a form, check to see if a button has been pressed, and display a message according to whether the user found the treasure or not....
One of the best things to do if you’ve never made a game before or you don’t have much programming experience is to break things down into their most basic parts. We’ll start off...
Before you start any kind of online game you need to take a minute to sit down and consider some of the following questions: What is my game called? What is my target audience?...