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Libmysql.dll Download

Okay so I might as well post this one too. You can download it, just save file as.

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Alleg42.dll Download

I just realized that I forgot to put the alleg42.dll in my older plex source code files. If you want to run it without making it then you’ll have to download the dll and...

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Domain Problems

Looks like we’re having domain problems on White Oak Stables. I’ve sorted it out so the website should be back up within a few hours.

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Social Community

One of the most interesting things I’ve found creating games is the sense of community that evolves out of them over the years. For instance, on my largest game White Oak Stables I’ve setup...

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BSKGame.com: Black Star Kennels

Want your very own SIM game? Here’s your chance! Bskgame.com is for sale. It already has a decent following of members (53,790 as of today) and is becoming increasingly popular as it grows. BSK...

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Connecting to a MySQL Database Using PHP

You would think this is really obvious but I see a TON of posts on devnetwork.net (great php/mysql site) where people include their database login/password in every page from a non-protected directory. Big no...

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XAMPP: Learn PHP & MySQL Without Online Hosting!!

One of the questions I get most frequently is what I use to make my text-based games. My answer is always the same, PHP and MySQL. Let’s say you wanted to learn these languages,...

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UDP Socket Programming

Okay, so I’m going over the deep end and I’m going to create a client/server setup in UDP (or TCP but i think dropped packets won’t be an issue) so I can get the...

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PLEX Source Code Version 0.06

Total Time – 8 hours I’ve fixed scrolling. The board now scrolls without a problem. To simplify things I’m currently working on selecting and moving blocks from only the top two levels. Another thing...

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Useful Allegro Functions

/*********** * Purpose: draw the buffer behind an image * Precondition: image to use * Postcondition: returns the image with the buffer behind it ***********/ BITMAP *blitBigger(BITMAP *image) { clear(buffer); //clear the buffer (or...